Greetings taffers. The long-awaited unofficial expansion for Thief: Gold, the Black Parade, has released just in time for the game’s 25th anniversary.
This series of fan missions has been a labor of love for the talented artists, designers, and programmers involved. As per their post on the TTLG forums, you can read the full release information below.
- 10 open-ended and meticulously crafted missions packed with content
- A new protagonist thrown into a dark story of crime and conspiracy
- 4 new tools happily supplied by the black market
- Tweaks to the AI to make the game more challenging but still fair
- New animations to make NPC’s look more alive
- New “Banter” system where NPC’s greet each other
- 28 Voiced characters totaling roughly 1,800 new lines of dialogue
- 30 Minutes of gorgeous hand-drawn briefings and cutscenes
- English subtitles
You play Hume, a hardened criminal who was sent into exile as punishment for his past crimes. You’re now back in the City, a sprawling metropolis of soot-caked brick, greasy fumes and noisy machinery, with many a sinister conspiracy whispered behind closed doors.
Lost and without a penny to your name, you return to your life of thievery and must find your old associate Dahlquist. Shadows and silence are your allies. Light is your enemy. Stealth and cunning are your tools. And the riches of others are yours for the taking.
The Black Parade comes with a few tweaks to the classic Thief gameplay:
- Hume has new footstep sounds for chains and pipes.
- Hume can move banners aside instead of slashing them.
- Hume can pick up small creatures’ corpses.
- Water Arrows can now be used to expand moss patches.
- Servants will re-light extinguished torches on higher difficulty levels.
- Servants may clean moss on the floor if they notice it.
- Electric lanterns carried by Guards can be turned off.
- Some Guards wear helmets and can’t be knocked out with the Blackjack.
- Zombies now smash wooden doors open instead of opening them.
» Download the Campaign
» (Mirror)
Important Notes
It is recommended you play Thief: The Dark Project at least once beforehand, since these missions are tougher than the base game. And remember, this is a campaign for Thief: Gold, not Thief II: The Metal Age.
It requires NewDark 1.26 or above. Make sure you use the latest version of TFix before playing. The campaign should be launched with FMSel, NewDarkLoader or AngelLoader. It is not recommended to launch it with DarkLoader or GarrettLoader.
Mods such as Thief Gold HD Mod, NecroAge, or Enhancement Pack are not compatible with this campaign.
Known Issues
Due to the complexity of the missions, there can be cases where some NPC’s might get stuck walking against walls. There is unfortunately not much that can be done about this.